Saturday, 17 May 2014

#056 GAD BA7/8: Studio - Modularity

Modularity within this project was a major point, re-using multiple assets throughout the scene. It will allow me to fill the environment with the same set of assets, creating a busy looking scene without having to create hundreds of assets.


The image above shows how I have grouped sections of my assets up and also how I have recycled sections of the asset multiple times. This of course goes down to a much deeper level within those sections highlighted above.


Taking a simple example of a section above, you can see how each part has been separated in to their own groups. This allows me to use the duplicate special tool to use the same parts throughout my model. In this example the barrels have been duplicated using the duplicate special tool, as well as the two hooks on the base of the barrel.


As the image above and below shows, this process can be applied throughout the entire environment. Throughout the model the same assets have used in different variations and combinations to create a dynamic looking scene.



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