Thursday, 22 May 2014

#060 GAD BA7/8: Studio - Showreel Process

For the two assets I will be showing in my reel, I have created two 10 seconds version of each asset. One version is just a plain Lambert with Ambient Occlusion and the other version is the fully textured asset. The turntable starts with the 1st version, then half way through the turntable the fully textured version fades in over the top, creating a seamless changeover.

The first asset being shown in my showreel is the quad tracked dual barrel tank that I created for BA8. Below are two images taken from each of the turntable renders, one of the AO and one of the Textured asset.




For the next asset, I decided to show one of my previous projects I was happy with, the Mechwarrior Catapult. Below are two images taken from each of the turntable renders, one of the AO and one of the Textured asset.




After the two turntable assets have been shown, it will then move on to my main piece of work, the underground environment. This section of the showreel is much longer, using around 1,500 frames running for a total of 60 seconds. Between the first pan shot and the second, I added in a little cross-fade, making a nice seamless transition between the two.



I started off by importing all of my sequenced images in to my composition as well as a base backdrop and my chosen music. I started by editing the audio, lowering the overall volume as well as having it face in a few seconds after my showreel starts.



I then added a introduction screen, using the same font as I have used for my business cards and my website.



I dragged the first turntable sequence down in to the timeline, positioning it just after the introduction screen fades away. I faded the turntable in from black, giving a nice smooth transition. I then had the AO turntable fade out to reveal the textured version below.



I repeated the same steps as I did with the tank for the Mechwarrior Catapult, fading in and out at the beginning and end as well as a smooth transition in the middle going from the AO to the textured asset.



With the turntables done, I then added in the first pan from my underground environment. Just like the turntables, I faded it in and out, creating a smooth transition



For the second pan, I again very simply faded it in at the beginning and then faded it out to black at the end.



The last stage was to finish the Showreel with the music credits. As Frank Klepacki requested, I have included his name, track and album.


No comments:

Post a Comment